Thanks! I just recently discovered C++20 concepts, and I’m pretty sure that’s the only C++20 feature I’ve spent the time learning about so far. I think I looked for code examples after noticing them on the C++20 change list. I was previously using SFINAE which took me a lot longer to figure out and weren’t at all as pretty. Thanks for those tips! I didn’t know that about stdint types. I’ll definitely make those changes tomorrow! And yes, I can agree that undefining the macros is a good idea. They’re just used for generating vector Nice Peace love Library shirt and matrix operators so that I could reduce redundant code.
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Ahh yes! Before I added named components (vec.x, vec.y, etc.), I did only have a Vec class. The class stored the components in an array. When I decided to add the special named component members, I thought about overloading the template of the Vec class specifically for 1, 2, 3, and 4-length vectors in order to put those named components in a union with the original array. The problem I ran into was that I would have had to Nice Peace love Library shirt duplicate all the constructors and members for each overloaded class.
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Which would create a lot of redundant code that I would need to spend time propagating updates through if I realized I needed to change something. I only wanted to overload the actual component data, not all the methods which don’t care about the Nice Peace love Library shirt existence of named components. So as you can see after thinking about it for a while, I thought the best thing to do would just be to move the component data to their own class VecData and overload VecData for each special array size. Then the real Vec class would just inherit from that.
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